Course Cover

Modeling Hero Props

Description

The Hero Props course is designed to teach students how to develop 3D high polygon hero props for use in 3D animations and games. Students will use Autodesk’s Maya, Substance Painter, and Photoshop to create their hero props. This course will also dive into the theory of creating practical and functional hero props. The standards of this course are indicative or above the standards found in a 3D graphics industry.

Author

Course Author

Devin Morse

Program AreasGame Design
IntensityBEGINNER
Duration8 weeks

Course Outline

Module 1 Prop 1 Modeling

In Module 1, students are introduced to the form follows function concept and how to apply that concept to 3D prop models. Students will begin to model their first hero prop in this module.

Module 2 Prop 1 Texture

In this module, students learn to use the PBR method to texture their first Hero Prop. Students also learn how to properly export their textures.

Module 3 Prop 2 Modeling

Module 3 begins the second Hero Prop, a handheld radio. It expands on modeling techniques and prepares students for future assignments.

Module 4 Prop 2 Texture

This module demonstrates additional techniques for texturing a model, such as custom color selection.

Module 5 Prop 3 Modeling

Module 5 starts the 3rd Hero Prop, a sci-fi crate. It discusses additional modeling techniques and how to prepare a model for animation.

Module 6 Prop 3 Texture

Students will learn to export and texture a model with animation in mind.

Module 7 Prop 4 Modeling

In this module, students will model their final Hero Prop. Everything the student has learned thus far is discussed further. Form follows function is reiterated.

Module 8 Prop 4 Texture

The student must texture the final Hero Prop using the techniques learned in this course. Students must create and apply alpha images to their model to add details.

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